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>> No.9265552 [View]
File: 2.88 MB, 1280x720, Flatter swipes.webm [View same] [iqdb] [saucenao] [google]
9265552

https://files.catbox.moe/29fi61.zip
So this is basically a slight pre-release/test build because I'm not sure about the baron change yet. Basically, play some maps with barons, see if they're more or less cancerous. The balls each now do 9d4 down from 14d4, so it's the same overall damage per attack, just spread out differently.
I also included the experimental compat patches I made for Doom Zero and Ancient Aliens, as well as an example "Classic" Plasma Rifle addon. They'll only work with this version (and the new release when it's "done") so make sure if you use them you load the right one.
Proper load order for the patches is Babel -> Map WAD -> Patch.

>> No.9248391 [View]
File: 2.88 MB, 1280x720, Flatter swipes.webm [View same] [iqdb] [saucenao] [google]
9248391

So I got so salty over the barons exploding me in D2RELOAD that I'm gonna change how their swipes work a bit to be less absurd.
>Damage from 14d4/ball to somewhere around 11d4/ball or maybe a bit less since all attacks are multi-projectile
>Internal counter for what had they used last that swaps when they finish an attack (including claps) to make fighting them in hallways less RNG
>side swipes now do 3 balls, but they flatten out and go straight after a short distance. They still follow the same dodge rules as before, where dodging in the direction of the hand is best
Basically this should make it so barons can't just fill a whole area with green "fuck you" balls as easily, and make hallway fighting them easier since predicting where each set of projectiles ends up is now deterministic per-baron. For example
>Baron swings with left hand (balls go straight and to your right) then walks (terminates string)
>Next attack can be either right swing or clap
>Baron claps, then swings left, then claps, then terminates string
>Next attack can be either left swing or clap
>Baron swings left...
etc. Using this you can know what direction to dodge in next in advance (either swing direction or swing direction but a bit further) instead of having to purely react. You can also cuck their side swipes in hallways easier by hugging the side they're going to swing from, causing the extra projectiles to hit walls early. If they clap, just step back and it works the same.
All this goes out the window if you're fighting more than one at once, but whatever. I'm probably explaining this horribly.

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