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>> No.10958246 [View]
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10958246

>>10958227
Episode two which I haven't finished yet definitely feels different than KP's directed episode 1, but it's still Wrath if that makes sense. The only problem I have with final product Wrath is enemy variety. Every game should make variants of their default enemies, every single one; even just a shorter model, a fatter model with slightly more health, etc. Croteam knew this back in 2001 ffs.

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