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>> No.5051935 [View]
File: 82 KB, 326x694, Nemesis Mayfield.png [View same] [iqdb] [saucenao] [google]
5051935

>>5051926
You can make the perfect monster in any 3d program, the problem is in this day and age, we aren't made for making 12 poly trolls like Adrien Carmack or whoever the hell made the models for Quake 1.

This was my attempt at making a model similar to the Resident Evil/Silent Hill psx character models and I still rung up 161 polys before applying the reflection modifier.

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