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/vr/ - Retro Games

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>> No.5188674 [View]
File: 22 KB, 500x344, bfg-raygun.jpg [View same] [iqdb] [saucenao] [google]
5188674

>>5188580
It's like oldschool movie prop making, given how many ways they actually did graphics, there's actually kind of a mix of visual styles, which ultimately means that a lot of graphical styles will fit near seamlessly into Doom, as long as you put the effort in.

A lot of the tech textures were old computer parts they weren't using (particularly the circuit board ones), or all the greebling and detail which was present on the toy raygun which they used to make the BFG9000.

>> No.2828127 [View]
File: 22 KB, 500x344, bfg-raygun.jpg [View same] [iqdb] [saucenao] [google]
2828127

>>2828118
The way it looks in the .webm

>>2828119
It's pretty exaggerated, I love the simple recoil animation, though I'd probably tone it down somewhat if I was going for realism, but judging with that reload animation where he just stuffs a fist full of shells into the loading gate, it's safe to say he's going for an exaggerated style, and the sternum-splitting recoil animation fits perfectly.

>>2828124
The raygun turned BFG

>> No.2376124 [View]
File: 22 KB, 500x344, CD2-MFwXIAAn1Uj.jpg [View same] [iqdb] [saucenao] [google]
2376124

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