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/vr/ - Retro Games

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>> No.2315714 [View]
File: 488 KB, 1280x800, Zombies-Ate-My-Neighbors-_291358-35.png [View same] [iqdb] [saucenao] [google]
2315714

yeah, but then why bother even using those type of dithering effects? why not use something more RGB friendly?

(Neo Geo used the blinking sprite method for a few games, I'm sure the mega drive could have done that)

how did the Zombies-Ate-My-Neighbors dev's do it? (the transparent film effect works perfectly on RGB and S-video+composite)

>> No.2315710 [DELETED]  [View]
File: 488 KB, 1280x800, Zombies-Ate-My-Neighbors-_291358-35.png [View same] [iqdb] [saucenao] [google]
2315710

>>2315662
yeah, but then why bother even using those type of dithering effects? why not use something more RGB friendly?

(Neo Geo used the blinking sprite method for a few games, I'm sure the mega drive could have done that)

how do did the Zombies-Ate-My-Neighbors devs do it? (the transparent film effect works perfectly on RGB and S-video+composite)

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