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/vr/ - Retro Games

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>> No.2343136 [View]
File: 64 KB, 316x256, mgs.png [View same] [iqdb] [saucenao] [google]
2343136

>>2339510
The characters in MGS are crude, but only noticeably so in cutscenes, not normal gameplay. Detail of the characters and environment are in harmony- rare on N64, where the geometry and texture budget tends to skew far toward characters (true on Sin & Punishment). Key to MGS's look is high contrast textures, running all the way from white to black, with hard variation in both albedo and lighting, with near-constant texel density. You don't see that sort of thing much on N64, because the hardware doesn't suit it.

Didn't have either console growing up, but played lots more N64 at friends' and relatives' houses. The only time I was *impressed* was playing Mario 64 on a kiosk in 1996. After that, most visuals on the system were something to grin & bear, not a source of joy in themselves. Pretty much the same as PSX.

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