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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

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>> No.9926184 [View]
File: 212 KB, 553x609, 1942.png [View same] [iqdb] [saucenao] [google]
9926184

>>9926162
I had removed the third playable character: Kustam, a hand cannon packing Warforged, in the last update . He suffered from too many gameplay and balance issues, I didn't have the time to fix him to my standards at the time. The fourth playable character: Samson, a little Kobold Artificer, will be added in the mod's final major update. Kustam'll be back too.

Also with any luck Blaz will become more straightforward to play as when I get rid of the manual toggle for the powered sword and just make it more like a combo meter.
Though checking the help screen might help you figure out Blaz a little in the mean time.

>> No.9541641 [View]
File: 212 KB, 553x609, 1942.png [View same] [iqdb] [saucenao] [google]
9541641

>>9541615
It was something I considered a long ass time ago. But unless I tied the score items to something tangible with the game mechanics, I wouldn't do it. Glad to hear you're enjoying it though, this recent update was the more drastic compared the previous updates. I finally got around to stripping out so much extra crap and focusing on the worthwhile stuff.

Really at this point I've been fiddling with Blaz's fists to make them a little more appealing to use, along with finetuning his upgrades. I need to adjust the stun overload cus the self damage SEEMED like a good idea to start with but giving the melee guy an upgrade that punishes him for using it in melee is dumb as hell hindsight, the little caltrop upgrade is lackluster too, need to either make that better or replace it outright.

Really if you're new to me and my bullshit, you'll quickly find I'm constantly fucking around with GMOTA and trying to make it better. I have a problem.

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