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>> No.10147487 [View]
File: 1.63 MB, 720x404, airforce.webm [View same] [iqdb] [saucenao] [google]
10147487

>>10145351
Toz-94 maybe? Though I already made the rocket launcher 94mm, and I realize that Toz-94 exists and is a pump-action shotgun. I like giving some sort of nickname to the Super Shotgun too.

The device on the muzzle is a big compensator, yeah, which wouldn't actually do too much with shotguns realistically, it's primarily an excuse to make it look different and to have a more elaborate and distinct muzzle flash animation. Maybe you could look at it as like the vented cup on a breaching shotgun, which tend to have a saw tooth profile on the end, but it'd work anyway (against real life doors anyway, I don't think there's a conventional shotgun in the world which would have an easy job breaching the kind of thicc vertically sliding doors you see in Doom).

By plasma cannon, do you mean the plasma rifle or the BFG? Because the latter spits a lot of particles, which I should maybe tone down. I was vary of the ricochet noise with the shotguns as is, and they're less frequent, but I should probably tone down their frequency more.
I guess maybe the plasma could add up a lot with the rapid fire, stacking the trails, impact sparks, and dynamic lights. Maybe I'll do a small patch you can load on top which significantly tones down or removes some of the more extravagant particle effect stuff in general, for performance.

>>10145386
I thought that was how it worked already, but alright. Tough as nails map btw.

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