[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.4564830 [View]
File: 2.78 MB, 1280x720, Beam-based tracers.webm [View same] [iqdb] [saucenao] [google]
4564830

>>4564817
>how do you think you achieved this
A ridiculous amount of playtesting, and making it have 10 pellets. It's still better to SSG certain groups and the hotswap ability allows the SSG to be swapped between firing other weapons to increase damage, but the shotgun is still more accurate and just as ammo efficient, so it's good for longer ranges. The SSG's gibbing feature actually has gameplay value as well, as gibbing an enemy causes more fear than normal killing, so the SSG is especially effective against groups of imps or imps+demons if you can get up close. Also, slightly offtopic, for the next release I've buffed the chainsaw vs Demons/Spectres a bit because I've run into a few maps lately where it's nearly expected to be able to stunlock them to proceed. Now their pain chance is higher when being sawed on and it nearly disables their other abilities (spreading rage and teleportation respectively).

Oh and it turns out that beam thing I just made can be used to make bullet tracers fairly easily. Neat.

Navigation
View posts[+24][+48][+96]