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/vr/ - Retro Games

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>> No.10496921 [View]
File: 8 KB, 80x116, golden boner.png [View same] [iqdb] [saucenao] [google]
10496921

>>10496918
>I always wondered why we don't have our own awards
Feel free to start them anon.

>> No.9182117 [View]
File: 8 KB, 80x116, who will take home the golden boner.png [View same] [iqdb] [saucenao] [google]
9182117

>>9181823
>why the small golden skellys
Still funny after all these years

>> No.8588787 [View]
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8588787

>>8588778
ZDF users are insane retards. What else is new?
Speaking of awards, if /vr/ mondo project takes off, I wouldn't mind seeing the Golden Boners making a comeback to highlight the best of those submissions.

>> No.8057136 [View]
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8057136

>>8056851
>>8056861
>register with e-mail
>you get four Golden Boners
>you can give a Golden Boner to any project released or which had a public demo that year
>you have to motivate your award in written text (anonymously), you're encouraged to also provide constructive criticism
>you cannot award a Golden Boner to a /vr/ project, because we're not DoomWorld
>the year's projects are listed by their Golden Boner rating, you can press a button on them and it will draw up a random anonymous text motivating why they awarded it

The issue still is the potential for samefagging. Perhaps whoever organizes the entire thing would have to run statistics and see the poster count on /doom/, to see the lowest and highest in threads, and the averages, to check and see if there's more registered voters than there should be.
Maybe they'll see if there's a sudden increase in voters that year compared to user count?

>> No.8045196 [View]
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8045196

>>8045192
>/vr/'s own awards would also be great

>> No.7163794 [View]
File: 8 KB, 80x116, 1481319134216.png [View same] [iqdb] [saucenao] [google]
7163794

>>7162660
We had the golden boners twice.
But there's no structure in place for something like that. It was just a regular from back then who did it. Was just for /vr/ projects

>> No.6969330 [View]
File: 8 KB, 80x116, 1601767770793.png [View same] [iqdb] [saucenao] [google]
6969330

>>6969321
kinda like what Joel did for the Vinesauce contest, a vanilla/GZDoom mapping competition with a cash prize, but a lot smaller in scope, hopefully.

>> No.6953949 [View]
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6953949

>>6953929
Remember me?

>> No.4537087 [View]
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4537087

>>4536946
>>4537085
Give the TC a Golden Boner.

>> No.4452372 [View]
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4452372

>>4452359

>> No.4438234 [View]
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4438234

>>4438229
That's a nominee for a Golden Boner.

>> No.3829248 [View]
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3829248

>>3828479
i wish it were a real award, with physical properties and all that... solidity... the works

>> No.3688831 [View]
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3688831

>>3688828

>> No.3676469 [View]
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3676469

New thread.

>>3676462
>>3676462
>>3676462

>> No.3667296 [View]
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3667296

>>3667286

>> No.2296196 [View]
File: 8 KB, 80x116, GoldenBoner.png [View same] [iqdb] [saucenao] [google]
2296196

===GOLDEN BONER AWARDS===

It's March 18, /vr/'s anniversary, and that means it's time for us to honor our own creative talent with our answer to Doomworld's Cacowards: The Golden Boner Awards!

Without further ado, let's just get on with it.

>> No.2112572 [View]
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2112572

>>2112319
You mean the Golden Boners?

>> No.2104738 [View]
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2104738

>>2104727

we still need to look into hosting the skellies

>> No.2006996 [View]
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2006996

>>2006834
>>2006857
/vr/ stuff nominated

GMOTA
Metroid: Dreadnought
The Space Pirate
Ultimate Doom 64

anything I missed from that thread?

>> No.1808370 [View]
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1808370

>>1808207

tried my best; i left a ton of posts which pretty much agreed on with the guy, like >>1808208's.

original thread is
http://archive.foolz.us/vr/thread/1478678/

>1479245
>1479654
>1479751
>1479919

this is where he attempted to drive the discussion into the bump limit 'politeness' thing

>1480767
>1481015
>1481083
>1481490
>1481513
>1481554

>> No.1793576 [View]
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1793576

So /vr/, it's a bit early in the year, but what are your predictions and hopes for the Cacowards?

Mine:

Prediction:
Metroid

Hope:
200 minutes of /vr/

>> No.1779037 [View]
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1779037

>>1779006
If it's that or COD, Brutal everytime.

If you're meaning other doom related projects, to be fair other WADs had fast paced violent elements to them, Brutal just sort of "popularizes" things. From a marketing standpoint it's also extremely standout, many would think back to the first time they played Brutal at how spectacular the violence could be. Resident evil games have this as one of the selling points.

The only downside is there are still people who want to piss and whine about Mark every time he comes up instead of focusing on the mod itself, which just fosters a lower level of discussion because every time you tell them to stop they think you're Mark and whine even more.

>>1779009
Really?
I could sort of see why he'd say that but he should be glad at the influence he's put in. People will know the work of himself and others that contributed to Brutal were a big influence, it's giving back more and he does get the recognition which would be the main thing to be annoyed about.
That is always the thing content creators hate, not getting credited, but it should be obvious that it pretty much is credited and will only get more that way when the games out and people compare.

>> No.1737949 [View]
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1737949

>>1737938

>> No.1669734 [View]
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1669734

Are there any good music-based mods? Not just stuff that changes music, I mean gameplay mods, weapon mods, level packs, all that good stuff. Level music-changers are welcome too.

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