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/vr/ - Retro Games

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>> No.10761713 [View]
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10761713

>>10761663
I mean, Final Fantasy 1 and Final Fantasy VII are separated by only 10 years. Modern gaming really messes with my perception of time because games will feel like they're relatively new but then you look at release dates and realize they're quite old.

>> No.8515936 [View]
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8515936

Much of it is because games cost a billion dollars and several years to make these days. It means the suits and bean counters took over and the development teams, now several hundred people, aren't equipped to experiment. Back in the 80s and 90s you had teams of 5-10 people and the products, not costing a small fortune to develop, meant the teams had a lot less oversight and micromanagement. Mortal Kombat's fatalities and GTA's entire premise came about essentially by accident. Those kinds of things just don't happen anymore. Plus the computer tech of the day evolved at such a rapid pace everyone in the industry was constantly trying to one up each other. The relative stagnation today means game design also stagnated.

>> No.7976431 [View]
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>>7976335
This is one thing that's almost impossible to convey to gen Z. They're so used to games like Fortnite being relevant for 10 years straight they don't understand how dizzingly fast gaming advanced in the 90s. Every six months there was some new game representing a giant leap over the last big thing. We didn't spend years playing a single game back then. We kept looking forward to the next big thing.

>> No.7198803 [View]
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7198803

>>7194060
It's definitely a weird feeling. Like I know that some things I love are entirely nostalgia based. But sometimes thing are legitimately different to the point where you can make actual value judgments and gaming in the 90s was a totally different beast than it is today.

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