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>> No.3562524 [View]
File: 2.65 MB, 320x240, 1476546810852.webm [View same] [iqdb] [saucenao] [google]
3562524

ITT: submit enemy sprites for an Earthbound romhack, part 2

Submit any PNG that is 16 colors and at most 128x128.
When making a sprite, keep in mind the following
>These sprites can only have 16 colors total, that includes a color that will be counted as transparent
>The only 128x128 battle sprite in the vanilla game is The Devil's Machine, otherwise known as Giygas phase 1. Most large enemies are only 64x64, and small things like ramblin' evil mushrooms are 32x32.
>you can skip the process of making the file itself have the right color depth, I will handle that.
>make the background a distinct color (not transparent) from the rest of the sprite.
>be sure to claim the enemy slot before someone else beats you to the punch.
When you submit a sprite
>filename is the enemy number you're submitting for
>post text is the new enemy name.
>there is a limit to namesize, but it's based on the width of the text and not a character limit. Just use logic and assume that "WWWWWWWWWWWWWWWWWWWWW" probably won't fit.

Think of this like a mosaic thread, only it's gonna be in an interactive Role Playing Game
If this attracts enough attention, I (we) may even go through the trouble of changing attack text, enemy stats, and other flavor text associated with the new rogues gallery


RAR file containing all of Earthbound's files
https://mega.nz/#!NxMiEaAZ
!cfGDSbpbPs_vFjPm_0XzSk1Nf6XsWuvqS3prO6tuLos

more info
http://pastebin.com/s6G0JU9V

http://s000.tinyupload.com/?file_id=40316867518655495680
.zip file containing all the sprites from the thread (the folder is a bit messy due to the way anon created it, but the sprites are inside.)

Previous thread:
>>3523817

>> No.3562164 [View]
File: 2.65 MB, 320x240, reggie.webm [View same] [iqdb] [saucenao] [google]
3562164

>>3562057

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