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/vr/ - Retro Games

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>> No.7486064 [View]
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7486064

>>7484569
After reading through this thread and hearing what everyone has had to say about the subject, it has become very clear to me that there needs to be new definitions of what we consider "retro" for the newer generations of consoles, and perhaps the older ones as well. Calling everything just retro is too much of a broad brush. Generation 7(Wii) and Generation 4(NES) are not both simply retro. While everything grows old, the divide exists with the rise of the digital age.

Regardless of the date, It is as clear as day that games on consoles we played which existed before before the year, 2007, when analog/CRTs were still used, but had been discontinued, due to the fact that there was no longer free channels on tv for people to watch. June 12th, 2007, was the exact date that occured, when HDTVs, and the digital age, along with the use of smartphones, and whathaveyou, officially became the new way people communicated and played. This is also, roughly when the Wii(November 19, 2006), ps3(November 17, 2006), and xbox360 (November 22, 2005) all came out. Late 2005-the End of 2006 saw a large shifting in Video Games from analog to digital.

After this, the old way of gaming died out(save for indie developers who used digital ways to preserve the way older games were made and played, with a modern twist(Scott Pilgrim Vs. The World, Shovel Knight, other pixelated games and games which mimicked the game mechanics of older consoles, including arcade cabinets)), and became what we know as, "Retro." There are different degrees of what retro is, but people should start calling games that after Generation 6 that are already becoming old(since it's been about 15 years since then), I would call those games, "Post-Retro." That way, they're not confused for the truly retro games like 16-bit and under, and every console and game after that was primarily played on a CRT with bulky cartridges, or discs, or as I said before, in arcade cabinets).

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