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/vr/ - Retro Games

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>> No.10139810 [View]
File: 1.45 MB, 333x447, 1596910729382.gif [View same] [iqdb] [saucenao] [google]
10139810

>>10139701
I like Mark Kurko and his attention to detail when it comes to these hacks, but the limitations of Banjo-Kazooie mods become more and more obvious.
>Same enemies from BK because of no easy way to implement animation to new models
>Same moves from BK
>Same transformations due to object animation implementation issues as mentioned above
He can make the levels play, look, and feel great but they're always gonna be filled with the same Banjo-Kazooie assets. Hopefully the decompilation project makes for more advancements to modifcation.

>> No.7051286 [View]
File: 1.45 MB, 333x447, DK2.gif [View same] [iqdb] [saucenao] [google]
7051286

>>7051285
>I'll leave you alone.
Righteous.

>> No.6959497 [View]
File: 1.45 MB, 333x447, DK2.gif [View same] [iqdb] [saucenao] [google]
6959497

>mfw GZDoom with a blood fixer mod and a mirrored corpses mod, visuals configured to look as close to Crispy as possible

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