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/vr/ - Retro Games

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>> No.8773531 [View]
File: 568 KB, 809x785, berretus.png [View same] [iqdb] [saucenao] [google]
8773531

>>8773524
Now we're talkin

>> No.7817157 [View]
File: 568 KB, 809x785, berretus.png [View same] [iqdb] [saucenao] [google]
7817157

>>7817147
It varies from player to player, but I like weapons with good feedback primarily. The act of using the weapon should be satisfying, that can be done through animations, sounds, and visual effects the weapon makes. A particularly big factor for me is responsiveness, like how much of a delay is there between hitting the fire button and launching the attack, and that can differ between weapons to make it feel heavy and hard hitting, or maybe snappy and responsive.

Good weapon design is fucking hard, but it feels good to get it right.

>> No.5046557 [View]
File: 568 KB, 809x785, berretus.png [View same] [iqdb] [saucenao] [google]
5046557

>>5046551

>> No.3670343 [View]
File: 568 KB, 809x785, berretus.png [View same] [iqdb] [saucenao] [google]
3670343

>> No.3333060 [View]
File: 568 KB, 809x785, berretus.png [View same] [iqdb] [saucenao] [google]
3333060

>>3333054

GLORY TO LORD BERRETUS

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