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/vr/ - Retro Games

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>> No.2903019 [View]
File: 280 KB, 660x1020, spladoom.jpg [View same] [iqdb] [saucenao] [google]
2903019

>>2902745
They're playable enough.

1 has a lot of levels missing, and no big bosses.
Controls are ok, processing speed is adequate if you turn off shading, otherwise it'll slow down in a lot of places.

2 is basically the entire game, no missing levels, no missing monsters, you can't turn off shading, but on the flipside the enemy AI is very nearsighted and won't recognize your existence if you're not close enough (like 20yds), which likely saves some processing power.
Some levels are somewhat trimmed in size, two of the really big levels were cut in half instead of being neutered.

The music in both is pretty good.
Both are censored thanks to the fucking Krauts so all blood and gore is edited and censored, blood is green and bodies despawn.

Texturing is somewhat less varied and bland, they probably wanted to save space on the ROMs and thus cut a bunch of textures they didn't find "necessary", then retexturing places.

Overall, they're ok, they're Doom in your pocket, it plays like Doom, it looks and sounds like Doom, it's not a full experience (though 2 gets the closest), but it'll entertain you enough, and I say this as a spoiled fag who play with basically only gameplay mods when possible.

Doom is just inherently fun and even the worst port doesn't stop you from having at least SOME fun, even the 32X port is kind of fun.

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