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>> No.6620428 [View]
File: 16 KB, 320x240, let me tell you something joe rogan.jpg [View same] [iqdb] [saucenao] [google]
6620428

>>6620396
At least read your source before posting it
literally the next line
>You're using nonrational quadratic bezier meshes in Quake III
not NURBS
NURBS is rational
The bezier curve implementation was imperfect in Quake 3 and John admits as much, as well as emphasizing that NURBS has limited use for more advanced graphics and sees that polygons are the future once the hardware is available
>Things like subdivision surfaces or displacement mapping generally have better results, especially for characters.
>One of my biggest goals over the next year or two is to try and prevent hardware vendors or Microsoft from doing something stupid with their internal stuff. A NURB API would be a perfect example of something stupid.
>NURBS are not the real successor to polygons. I can say that pretty definitely.

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