[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.5025506 [View]
File: 599 KB, 800x600, Party.png [View same] [iqdb] [saucenao] [google]
5025506

>>5025336
Please do.
No problem - hope you like long walls of text!

So, let's start about the units themselves. Now, we can talk shit about Mountain Clans all we want but they're the only faction whose unit roster offers all 4 elemental damage sources (Air, Earth, Fire and Water), which makes their unit composition very flexible. In comparison, Empire, Legion and Hordes only have one (Air for the former one, Fire for the latter two - in fact, having access to Fire source damage through using Lich Queen is practically mandatory for Undead Saga) and the Elves have three (Air, Fire and Water); however, all four have access to Death damage source, which is something Mountain Clans lack. Giant tree is very versatile and enables you to either spec into Sons of Ymir (who are mandatory for conquering Capitols because of their frostbite-inflicting attack) or into beefy Elder Giants. Likewise, their frontline one-slot units are also beefy as fuck and when you upgrade them to Rune Masters or Hermits/Wolf Lords (Dwarf Kings are redundant) and buff them with the Archdruidess, they can wreck shit as well. Their archer tree is lackluster, which is why you should use Engineers and Loremasters in the first place. Units from the mage tree will either buff your attack or let you attack twice in one turn, both choices having their advantages and drawbacks - the Archdruidess would be generally considered a better pick unless you rely on a unit's secondary effects more for whatever reason (e.g. your Engineer has the Hag's Ring or Soul Crystal, so picking the Alchemist allows you to Polymorph or Paralyze two units in one turn instead of one).
Basically, you can mix and match to your heart's content.

Spells are primarily oriented on buffing your party's movement speed as well as their armor and attack, which makes this faction great for Capitol sieges (they are still not as good as Empire, Hordes or Legions are). Summon and damage spells are decent, so not much to say about them.

Navigation
View posts[+24][+48][+96]