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/vr/ - Retro Games

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>> No.9174187 [View]
File: 173 KB, 1152x864, missing staff.jpg [View same] [iqdb] [saucenao] [google]
9174187

>>9173513
>>9173546
Another thing characterizing these games is a total lack of ambient lighting. It's kind of unrealistic, but doing ambient lighting dynamically at the time would have looked very bad.

In some ways, this unified lighting approach can be considered a precursor to PBR. Many 7th gen games also didn't have a concept of albedo maps, so normal mapping would not look right.

>> No.8883698 [View]
File: 173 KB, 1152x864, missing staff.jpg [View same] [iqdb] [saucenao] [google]
8883698

>> No.7927045 [View]
File: 173 KB, 1152x864, missing staff.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

I wish this visual direction lasted well into the decade.

>> No.7915740 [View]
File: 173 KB, 1152x864, missing staff.jpg [View same] [iqdb] [saucenao] [google]
7915740

>>7915163
HL1 had the same feature in pre-patched versions.
Not that it really matters, because the shadows look awful.

>> No.7840162 [View]
File: 173 KB, 1152x864, missing staff.jpg [View same] [iqdb] [saucenao] [google]
7840162

Is there a proper graphics mod for Doom 3 BFG?

>> No.7821513 [View]
File: 173 KB, 1152x864, missing staff.jpg [View same] [iqdb] [saucenao] [google]
7821513

>>7821474

>> No.7093636 [View]
File: 173 KB, 1152x864, missing staff.jpg [View same] [iqdb] [saucenao] [google]
7093636

>> No.6831857 [View]
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6831857

I just want to appreciate the aesthetic of this game. I wish more games looked like it.

>> No.6758208 [View]
File: 173 KB, 1152x864, missing staff.jpg [View same] [iqdb] [saucenao] [google]
6758208

Is there a Doom 3-themed WAD?

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