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/vr/ - Retro Games

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>> No.1807361 [View]
File: 1.51 MB, 1282x1442, DARKLAKE.png [View same] [iqdb] [saucenao] [google]
1807361

>>1807323
Actually I've been thinking of it, a lot. Actually I think I'm fucking done with DN3D mapping, at least for a while. The Duke Hard episode (building 3 maps in a row in such a short time + betatesting all the other maps and managing the episode) completely burnt me, though it was worth it because the episode rocks. But now I feel like I'm done with DN3D and want to move on for other games.

Currently I'm working on a Shadow Warrior map, but it takes long to make because even though the base mapping is the same as DN3D, all the effects are different and I have to relearn everything, and also I'm not used to the texture set. it would be the same if I make a Boold map, too.
So I want to finish this SW map; and then I would also like to finish a Doom map I started but that shouldn't be so long to make since Doom mapping is so much easier, faster and user-friendly than SW or Blood. Also, there is a Mega Man V level-hack I started years ago that I'd like to finish as it's around 75% done.

But I'm totally thinking of making a Blood map, too, but I'd just like to finish my other projects first because if I start a thousand different stuff I'll never get anything done.

There is that DN3D map I started making and I'm thinking of taking the concept behind it and turn it into a Blood map (perhaps even use the structure of the map, what I've already built, as a base, as it is probably possible) because that concept would work even better in Blood than in DN3D : it's inspired by Resident Evil, you start in a forest, then through a lake you end up in tunnels which bring you into the mansion. Then, you find the lab beneath the mansion, too. It would have some cool puzzles, including 'physics' puzzle like having to move walls around in the cave to build yourself a path; and more 'survival' type gameplay.

>> No.1463626 [View]
File: 1.51 MB, 1282x1442, DARKLAKE.png [View same] [iqdb] [saucenao] [google]
1463626

>>1463530
>Do you ever just lose motivation after starting a map?

I started a map for Duke Nukem 3D in 2005, almost NINE years ago, and it's still not even 25% complete (in the meantime i've released and start other stuff though obviously). It doesn't help that I lost some progress SEVERAL TIMES, too.

It's meant to be a survival horror type map inspired by resident evil. You start in a forest, unarmed, when suddenly a hundred of Newbeast spawn around you so you make a run to the lake. Through underwater you reach a cave in which you have to solve some 'push walls/push block' puzzles, reach a mansion, solve a couple of puzzles, reach a lab undernearth the mansion, then at the end everything explodes and you gotta run back to an escape point.

I'm hoping to finish it at some point but I already have too many other projects I'm working on. Pic related.

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