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>> No.4631008 [View]
File: 180 KB, 1280x1440, atlnts1.jpg [View same] [iqdb] [saucenao] [google]
4631008

Atlantis
atlnts1.zip (17 KB, 2007-04-13) - William (Bill) Lachance
https://www.doomworld.com/idgames/?id=14937

A map dated 9th April 1994 but which only reached /idgames much later. Simple, a few rooms, mostly techbase-themed. The start area looks nice, I like the entrance porch. Ignore it though and head for the small door to its right where there is a storage room and a shotgun. I liked the fake door blocked by crates. There are no official secrets but there is a hidden teleporter to a hell altar and then a huge bare room with a single cacodemon (for what purpose?). The exit area with a bridge also looked nice. Amusingly, the exit doors are marked with the wrong colour trims. Before that though, the slime maze wasn't great, but fortunately short. It may appear that you must enter unprotected, but a radsuit can be found in the next room.

A decent enough map. Nothing wrong with it, other than being a bit empty and bare. Even as the author admits it is not "up there with megawatt.wad" I agree that it is enjoyable nonetheless. But likely of little interest to those without a mid-nineties pwad predilection. Little to do with any mythical Lost City.

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