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>> No.5664943 [View]
File: 63 KB, 640x353, gl-quake-640-480-640x353.jpg [View same] [iqdb] [saucenao] [google] [report]
5664943

>>5664918
If I am not mistaken, games actually are less responsive in OpenGL because the GPU adds another layer of processing. Software rendering at 20 FPS was perfectly playable because it completed everything in just 50 milliseconds.

>> No.5306494 [View]
File: 63 KB, 640x353, gl-quake-640-480-640x353.jpg [View same] [iqdb] [saucenao] [google] [report]
5306494

Software or hardware?

>> No.5276598 [View]
File: 63 KB, 640x353, gl-quake-640-480-640x353.jpg [View same] [iqdb] [saucenao] [google] [report]
5276598

What's the consensus on software vs accelerated graphics in PC games?

>> No.5228462 [View]
File: 63 KB, 640x353, gl-quake-640-480-640x353.jpg [View same] [iqdb] [saucenao] [google] [report]
5228462

Should old PC games be played with hardware acceleration?

>> No.4988660 [View]
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4988660

What are some thoughts on software vs hardware rendering in early 3D games?



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