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>> No.4356734 [View]
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4356734

>>4356715
>>4356726

Not sure but this is from X-Piratez (Xcom) which included a nifty backstory for spoofing the doom stuff in that game.

Doesn't have to do with the doom universe but it it is a cute explanation.

>>4356692
>>4356709
Huh now that you mention it I may have noticed this. However it doesnt solve the problem that the 2 nails per shot is not being accounted for in terms of actually seeing that many nails going downrange. Ive explained how this can be fixed (dummy nails).

>>4356703
Think about it... UAC commissions a highly reliable machinegun firing some kinda auto magnum ammo. Not only is it chain driven its also a reliable feed mechanism too. Some master machinist might have even made a multi-mag feed mechanism that literally uses multiple mags that can be reloaded at liesure (faster response than a belt fed, no need for belts, ubiquitous standard mags everywhere)

Since its multi-barreled you can lower the quality on the barrels, making them thinner and lighter weight. Which is compensated by it being air-cooled gatling design even if they dont spin that fast.
> meanwhile regenerative charging, and siphoning muzzle blast to assist with rotating the barrels means no big battery is necessary to keep it operating.

Having a machinegun like that which weighs 14 pounds would make it a really stable weapon. And any inaccuracy it experiences is probably a result of the character inherently moving it side to side like the early gatling guns did in order to improve hit chances.

> its not going to be long range effective just because of the ammunition used, but Fugk we're talking about short range firefights down corridors or possibly across courtyards
> even the UAC would've known they dont need anything past about 200 yards since rockets fill the midrange gap, and if they wanted long range they'd be employing railguns.

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