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>> No.5616363 [View]
File: 5 KB, 256x232, MM5ProtomanEdition.png [View same] [iqdb] [saucenao] [google]
5616363

copy pasta

There are plenty of hacks which make MM games better. Lag reduction patches, bug fixes, etc

For MM3, there is "Improvement" which gets rid of all lag, fixes a lot of glitches, and also has some other additions/changes which you may or may not like
http://www.romhacking.net/hacks/992/

For Rockman 4 (doesn't work with MM4), lag reduction patch, there are two patches, one "standard" lag reduction, and another one which also changes other things like being able to switch weapons on the fly (but also gets rid of the autoscroll sections...)
http://www.geocities.jp/borokobo/zip/Rock4Optimization_v3.zip

For Rockman 5, but these ones also works with MM5. Lag reduction patch:
http://www.himaq5.xyz/rock5easily/archive/rock5_lite.zip
Lets you switch weapons on the fly (select, down+select, select+start):
http://www.himaq5.xyz/rock5easily/archive/rock5_weaponselect.zip

Rockman 6 (does not work with MM6):
Lag reduction patch but also speeds up the process of many things, like loading times, scrolling when entering a room, etc:
http://www.geocities.jp/borokobo/zip/Rock6Optimization101.zip
Fixed sliding. In the original MM6, and unlike other MM games, you couldn't jump during a slide, plus there is a small delay, wait time, at the end of a slide. This fixes both:
http://www.geocities.jp/borokobo/zip/Rock6FixSlide2.zip
With both patches applied, RM6 becomes 100% more fun.

Mega Man X3: fully playable Zero, but also makes the game better if you play as X, by getting rid of the delay when firing several charge shots, and by making level progression less linear (you can use a battle armor as soon as you have the tanks for it, and Zero can charge subweapons even without the upgrade, thus letting you open up levels in a less linear way):
http://www.romhacking.net/hacks/888/

and there is also Protoman Edition for MM5 which lets you play as Protoman with all his abilities from 9 and 10 and a new unlockable Dash Ability

http://www.romhacking.net/hacks/3638/

>> No.5063304 [View]
File: 5 KB, 256x232, MM5ProtomanEdition.png [View same] [iqdb] [saucenao] [google]
5063304

>>5062667
MM4 is the most evenly good (no major flaw) and the most polished, while still retaining the great gameplay the 3 first games had (while 5 and 6 don't).

4 is the best.

>> No.4843396 [View]
File: 5 KB, 256x232, MM5shieldtest226-0.png [View same] [iqdb] [saucenao] [google]
4843396

>>4842487
4 is my favourite of the original 6, but it's true some bosses are weak.

Another thing I realized about 4 is that it lacks projectile based enemies, there are way too few.
Most enemies deal dmg by ramming into MM, and too few are based on shooting at you; and even out of the shooting ones, most of those are barely a threat.

After making a Protoman romhack for MM5 I thought of doing the same for 4, but quickly realized there would barely be 1-2 potential use for the shield per stage; and that's the 'potential' ones, meaning in reality you'd use the shield even less...

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