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>> No.8670330 [View]
File: 7 KB, 280x220, better criticals.jpg [View same] [iqdb] [saucenao] [google]
8670330

>>8663629
I like the earlier parts the most. Vault 15 is probably my favorite. How you need rope, the little hidden items and compartments, the basic but still kinda scary enemies (rats of increasing size). The game focuses less on details as it goes it seems to me.

>> No.6557337 [View]
File: 7 KB, 280x220, better criticals.jpg [View same] [iqdb] [saucenao] [google]
6557337

female
gifted, sex-appeal (in FO2, mutate at high level to fast shot)
small guns, lockpicking, speech
S 5/P 10/E 2/C 2/I 10/A 10/L 8
awareness/bonus move/bonus rate of fire/action girl/action girl/sniper
that gun, or the gauss pistol
best armor for where you are

Sexy sherlock holmes gunslinger.

>> No.6145748 [View]
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6145748

>>6132102
>Favorite locations
vault 15
trekking to the glow was memorable
basically dungeons where you need ropes
>Favorite music tracks
in 1, the traveling overland track
in 2, the car theme and ghost farm
>Favorite perks/tags/builds
max agility/int/per/luck gunslinger with That Gun
in my head it's female Sherlock Holmes mixed with the man with no name
female with sex appeal in 2, mutate late game for fast shots
gifted, one handed, alertness, action boy, better crits
small guns, speech, lockpicking, science/repair/first aid/doctor
Slayer is the coolest perk, hands down, but I never play melee
>Most dank way to break the game
^ with power armor, in 2 you use the gauss pistol later on
kite enemies with superior agility/move while shooting their legs, arms, eyes
use doors/windows to pop out, shoot, move back
narrow hallways to line enemies up and lock them in place

I remember thinking it was really cool how you had to use ropes, dynamite, crowbars, multi-tools, etc in various not-quite-intuitive ways. Right-clicking things for more information. Using science/repair on various shit. All the various little ways to get extra exp, like telling the farmer about crop rotation, or studying on the computers in vault 13.

play underrail, you're missing out

>>6134708
in 2, a female with sex appeal is actually a pretty good choice

>> No.2838483 [View]
File: 6 KB, 280x220, better criticals.jpg [View same] [iqdb] [saucenao] [google]
2838483

>>2820685
I first played the game in 2007, and I played it for the last time in 2009, and my last run was by far the most fun. I sat down on a weekend in november, and I made what I considered to be my perfect character, and I carefully played the game exactly how I thought my character would go about it. My build was very min-max, but holy god damn was it fun:

Str 4 or 5 (whichever you need to use the biggest handgun, more on that later)
Per 10
End 2
Cha 2
Int 10
Agi 10
lck 7 or 8 (however many points you have left)
gifted, one-hander
awareness, bonus move, better criticals, action boy, action boy, sniper, action boy
small guns/lockpicking/speech, decent points in first aid, science 40% immediately (more later), raise small guns to 100% ASAP (much more later), repair before too long, I can't remember if doctor was important in fo1
Talk to the guy in the first map of the hub to go to his house and fight raiders, get reward of best handgun (needs 4 or 5 str to use)
you can dump points into energy weapons later on if you like

This lets you shoot twice in early game and rarely miss (or kite), act first (VERY important), get tons of crits, shoot from furthest away, and have your skills at a good level early on. Also, it's often worth it to shoot someone in the arms or legs early on; if they're melee tough, shoot their legs and they won't be able to catch up to you (deathclaws especially), if they're using a two-handed weapon, shoot an arm and they can't use it. Later on, you'll be one-shotting people in the eyes like a fucking gunslinger. Yes you can raise stats later, but it's so much more worth it to just start out as sherlock holmes. I played a female.

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