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/vr/ - Retro Games

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>> No.4774268 [View]
File: 171 KB, 443x485, image%3A44658.png [View same] [iqdb] [saucenao] [google]
4774268

>>4774135
>P2P
>multiplayer

>> No.3855547 [View]
File: 171 KB, 443x485, 1487684875268.png [View same] [iqdb] [saucenao] [google]
3855547

>>3854381
>"There is overlap but they are fundamentally representative of different sample groups... it is very much all the weirdos instead"
4chan is 70% male and 30% female. I am willing to bet the vast majority of users are heterosexual. They are *precisely* the same people who would have even heard of, much less played, eroge RPGs.

>"in kurovadis you control the game through the avatar of the woman who gets raped
>in rance you control the game through the avatar of the man who rapes women"

So if I have this correctly,
1.) You agree that Rance and Kurovadis consist of the same kind of sex: woman submissive. The usual sexual dynamic.
2.) You claim that the usual role of men and women in the sexual dynamic is somehow different because you're playing a video game and you necessarily become the avatar you're controlling.
3.) Supposing that (2) is even true (it isn't), it still wouldn't explain why Kuro is majority male and Rance is majority female. Why wouldn't most men want to play as a guy avatar in Rance? Why wouldn't most women want to play as a girl avatar in Kuro?
4.) Your solution to (3) is essentially to pretend that heterosexual people don't play Kuro or Rance.

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