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/vr/ - Retro Games

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>> No.5395179 [View]
File: 129 KB, 319x256, XxRQXzQ.png [View same] [iqdb] [saucenao] [google]
5395179

>>5395116
I just wish these faux-retro games would at least attempt to accurately emulate a specific technical specification rather than just make it 'lol so retro'
retro artists would have loved to have 24 bit colour dynamically lit polygon environments and characters with realistic shading but they had to make the most of what they had

those sprites are unreasonably small, there's no restricted palette, lightmaps weren't used until Quake 1 and alpha blended blob shadows weren't used until Quake 3 never mind the probably dozens of post processing effects unity dumps on top of all that crap
and even then it will still run like shit on laptops because modern engines aren't optimized for this kind of stuff

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