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/vr/ - Retro Games

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>> No.4507638 [View]
File: 470 KB, 1070x845, Lasercaco.png [View same] [iqdb] [saucenao] [google]
4507638

So, guess what's back after like a week or so? PROJECT ILE! Yep, I spent much too long working on this.

>>http://www.mediafire.com/file/n15f7ghpbc7mmtu/ProjectILE.zip
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0.10
===
-Zombie elites now have helmets, for easier identification. Thanks, DELUXE! SuperShottie guys still look like normal ones, so keep an ear out for their distinctive sounds.
-Cacodemons now actually do what they say they are. The 0.9 version was a bit broken. But hey, it works now! There's also a 'blueberry' version, which breaks the rules of Project ILE... in that it fires a non-projectile laser, that will slowly hone in on you! Keep on your toes when fighting these guys.
-The Chaingun's altfire is now nonsensical- it now summons a small, floating ally to wander around. This has limited ammo, and only refills if you either salvage a destroyed ally or find a chaingun.
-The BFG's altfire now functions differently. It fires a small sphere that suddenly halts, and expands, sucking everything (Except the player) into it, dealing small amounts of damage until it detonates.
-Fixed a few issues and bugs with the previous version.

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