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>> No.6581180 [View]
File: 122 KB, 1646x558, brightsforgothic.png [View same] [iqdb] [saucenao] [google]
6581180

Ok, so I spent half the day whipping up Brightmaps for the texture pack we're using, because I had nothing else to do (yes I did). Anyone know of a guide to use for writing their GLDEFS, or even want to bother putting them together? They could be included as a separate file, uncompressed they're 240kb, so as a .pk3 they would be even smaller.

No idea how good they'll look, but it's an attempt.

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