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/vr/ - Retro Games

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>> No.9684368 [View]
File: 1.43 MB, 1400x784, dkc2.png [View same] [iqdb] [saucenao] [google]
9684368

>>9684329
>What's with the fucking monkeys with human hair?

The hair was something that they added to the DK2 promo renders. The original Donkey Kong Country was rendered using SGI Challenge machines, and I have a feeling that DKC2 moved over to newer hardware that was capable of producing fur or hair shaders. Rare's CG artists loved to use that fur shader effect whenever they could.

>>9684329
>The whole 90's "cool" aesthetic didn't age that well either. Why does Donkey Kong look like he's about to rape me?

By the time they got around to Banjo, they had better hardware and were more versed in 3D modeling. The original Donkey Kong Country 1 renders were typical for the time. Donkey Kong has the old ball joint method of attaching shoulders, meaning that they aren't actually attached to the model. The characters in general, are a lot more primitive. This came out before the movie Toy Story. I think the fur was added to hide the seams for DKC2.

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