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/vr/ - Retro Games

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>> No.6139546 [View]
File: 13 KB, 256x224, Nadia-Secret-of-Blue-Water-4 (1).gif [View same] [iqdb] [saucenao] [google]
6139546

It's worth playing if you're a fan of Nadia for the story and the presentation. If you aren't familiar with Nadia, you can still play the game and maybe you will be engaged in the story, but yeah this game is mostly that, story.
The actual game looks like an RPG, except it's not an RPG, more like an adventure game, where you pick up items and use them to proceed in the story. There's only a handful of actual puzzles, some of them can kill you, but that's the only time in the game you can actually get a game over, otherwise, there is no battles or no way to lose, really.
Also the game over lets you start from the same level you were in, so it's not punishing.
I had a good time playing the game, although it managed to annoy me slightly while playing, because you can't pick up items you find until it's the right time to use them, meaning you might see something you need inside some locker, and then when you finally need it, you have to backtrack and find that one particular locker, through many rooms with many lockers.
But, nothing too bad, it's still a short game so I guess it was intentional to pad the game a bit.
So, is it a good game? As a game it's just an OK adventure game, certainly playable, extremely simple and sometimes a bit annoying, but it can be tolerated in virtue of the charm of the game and again, the story, which is the main thing.
It's especially recommended for fans of Nadia because, as anon above said, it's an alternate story, it starts the same as the anime, but it quickly branches out. Some things are still similar to the series, but a lot of things, including the ending, are completely different.
It has a lot of neat cutscenes, both in-game, and as sprite-based cinema displays.

>> No.5806629 [View]
File: 13 KB, 256x224, Nadia-Secret-of-Blue-Water-4 (1).gif [View same] [iqdb] [saucenao] [google]
5806629

>>5806253
There's various Nadia games but I guess you're talking about the Mega Drive game by Namco.
It's... really charming and I enjoyed it as a fan of the series, but it's a weird game. It gives the impression of being a traditional RPG when you start playing it, but it has no battles whatsoever, no HP meter or life count or anything. It's a straight adventure game, like a point and click adventure game, kinda, but plays like a console RPG in the way you explore the maps, if that makes any sense.
It's also very linear as it follows the events of the series (although it branches out at the end and goes for an alternate ending different from the original series, which was pretty cool).
There are some tedious parts, like navigating certain mazes (such as the nautilus, or gargoyle's base) can become really confusing due to a lot of hallways looking the same, you have to memorize where certain items are also, because the game doesn't let you carry an key item before certain events happen, so sometimes, you see an item, but can't pick it up ("I don't need this now"), but then you trigger something else, and then you need the item, so you have to go all the way back to pick it up. It's annoying, but still the game isn't too long, and for the most part I enjoyed it. It is pretty comfy.

>> No.5501279 [View]
File: 13 KB, 256x224, Nadia-Secret-of-Blue-Water-4 (1).gif [View same] [iqdb] [saucenao] [google]
5501279

>> No.4697926 [View]
File: 13 KB, 256x224, Nadia-Secret-of-Blue-Water-4 (1).gif [View same] [iqdb] [saucenao] [google]
4697926

>>4697908
I mean, Gainax did Evangelion Girlfriend of Steel that was released on PC, Playstation and Saturn, It think they also did a Mac port.
Their Princess Maker games were also ported to other system but I think not all published by Gainax. I believe the Princess Maker games on Super Famicom are by Takara.
The Rei raising sim game was also released for Dreamcast.
Gainax also released a ton of desktop theme shit for PC. I'm super nostalgic about things like that, and I regret not having bought a Nadia desktop theme CD-ROM when I had the chance. It was a bit expensive at $50 though, but it's pretty hard to find now.

>> No.4340278 [View]
File: 13 KB, 256x224, Nadia-Secret-of-Blue-Water-4.gif [View same] [iqdb] [saucenao] [google]
4340278

>>4340274
>Was The Secret of Blue Water on MD any good?
It's interesting if you like the source material.
As a game it plays kind of like an adventure game, but instead of point and click you explore the maps walking in 4 directions like an RPG, but there's no battles, and you can only really lose and die in a couple parts in the game (if you fail certain puzzles).
The inventory has a lot of issues and some of the backtracking and puzzles can drag a lot, but it pays out in the end.
It starts like the anime, but has a completely different ending.

>> No.2805228 [View]
File: 13 KB, 256x224, Nadia-Secret-of-Blue-Water-4.gif [View same] [iqdb] [saucenao] [google]
2805228

>>2805214

They're different games completely, the Famicom game is a strategy game, sort of like chess with nadia characters.
The Megadrive game is an adventure game, kind of an "interactive story" game with some dungeons and puzzles, so far each chapter seems a bit different from each other so it feels variated, but most of the game revolves around speaking with people, gathering items and using the right items on the right place, but it's pretty straightforward and not too cryptic thankfully.

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