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>> No.5560874 [View]
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5560874

>You're finishing up your shift at Monolith when this guy appears

"PUT THE SOURCE CODE IN THE BAG"

>What do?

>> No.4881492 [View]
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4881492

>look for "unreal" in quaddicted
>not a single map

how

>> No.4876726 [View]
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4876726

can I add something to quakespasm so that the projectiles of the ogres and zombies takes z in consideration?

>> No.4741374 [View]
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4741374

I think part of the complaints of Doom 2016 is the arenas are pretty common, we have them now and then in our own doom maps but yes there were levels in Doom 2016 where it was just arena after arena and that could get a bit grating.

Foundry (the most common favourite level) was good in that you had non linear exploration combat like normal Doom, but then arenas mixed in with that.

>> No.4411959 [View]
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4411959

I could never get into it, the combat was terrible because I was hoping it'd be like Fallout 1 or 2 but the devs were forced to add awful real time crap and fucked it up.

Plus...bridge thieves, wtf.

>> No.4407765 [View]
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4407765

He rapes you if you're a female with high charisma and low intelligence.

Though I'd just kill him as a male because he's a mean hearted shithead and the wasteland has enough of them already.

>> No.4398107 [View]
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4398107

>>4398086
>>4398103
Robert "Bobby" Prince was actually a lawyer as well, so he knew exactly what he could get away with in making the music without copyright.

>> No.4358469 [View]
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4358469

>>4358386
>>4358408
>>4358426
>>4358436
The Quake 1 OST goes pretty well with Doom, if you're using Quake textures (which also go great) and more updated graphics styles (as in more sectors and detail, not other shit) it can blend.

Doom remixes are fun to listen to but only some I think could go well in levels. Though it doesn't help that good MIDIs aren't being made so much now (at least I don't know a source) and levels are being made at a far greater pace than new songs so eventually we'll want to go to new stuff.

Though fuck D_RUNNIN

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