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/vr/ - Retro Games

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>> No.4764924 [View]
File: 38 KB, 600x424, KOF-95-Saturn-ROM-cartridge-1041428.jpg [View same] [iqdb] [saucenao] [google]
4764924

>>4764917
And I forgot to mention the decent port of The King of Fighters '95 along with a shitty Ultraman game which require a dedicated ROM cartridge to play, so you will require a Japanese Saturn to play either of these, if you would ever want to.

>> No.3726597 [View]
File: 38 KB, 600x424, KOF-95-Saturn-ROM-cartridge-1041428.jpg [View same] [iqdb] [saucenao] [google]
3726597

>>3721057
They should have just used a cart slot together with the CD. With generally like 1/4 of the game on the cart, maybe sometimes more like 1/10.

Maybe make it backwards compatible, maybe use simple PCE type cards.

>> No.3074162 [View]
File: 38 KB, 600x424, KOF-95-Saturn-ROM-cartridge-1041428.jpg [View same] [iqdb] [saucenao] [google]
3074162

>>3073768
I don't think a great port of KoF on a 5th gen system would have been possible, the 3v3 format just didn't work well with the CD speed and RAM limitations. They certainly did try though, KoF '95 on Saturn actually works pretty well since it used a dedicated ROM cartridge with animation frames on it along with the CD. It's also worth having '96 on disc anyway for the absolutely phenomenal arranged soundtrack.

https://www.youtube.com/watch?v=bL91scCpc6M

>> No.1658553 [View]
File: 38 KB, 600x424, KOF-95-Saturn-ROM-cartridge-1041428.jpg [View same] [iqdb] [saucenao] [google]
1658553

One of the most peculiar cartridges is the ROM cart for King of Fighters '95 on Sega Saturn. This game used the cartridge for all the background graphics while the CD was used for the sprites, making load times much faster.

Most later fighting games used a RAM expansion cart instead, which worked with multiple games instead of just one.

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