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/vr/ - Retro Games

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>> No.2634884 [View]
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2634884

>>2634735
>>2634452
>>2634091

Alright, it's done.

Known Issues:
>Balance can be wonky, ammo is tight.
>Too many armors on the map.
>Doesn't run in Chocolate Doom/has probably major issues with 1:1 Doom emulation.
>Lift in the box room has to be humped instead of booped with a switch. Not really an issues though.
>Added a key for cooperative support in case of player death, but then added no cooperative player starts because I am not a clever man.
>I should add more enemy warp-ins after "that one room" but I ran out of steam.
>Ending goes all kinds of wack depending on the right port. Gives you a bugged life in Map02 with Retro Doom, or ends instantly in gzDoom.

It's Doom-in-Doom format, but it will likely only run on ports that support Boom. Let's just call the Par Time 2:30. Difficulty doesn't ramp up very high. No RL and no BFG9000, Plasma Gun has little ammo if you bother to find it, and it will only be good for a few fights.

The port I tested it with most was Doom Retro (and honestly had a lot of fun doing so, I need to play other stuff with that), but it also works with gzDoom. I think I blocked the only places jumping could cheat the level.

Enjoy! I hope. Maybe. It's kinda short.
https://mega.co.nz/#!RxBCiRCT!b1MnUJGE9FB8kvCbnONszDiuaaEdZcNqrRTqeMT2PhA

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