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>> No.3583041 [View]
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3583041

>>3578568
MMOs in general used to be far more social. The problem now is they're catering to the individual rather than the masses. Everyone wants everything handed to them right this minute, so the game does just that. So they're spoiled.

For example, dungeon finders in modern MMORPGs (World of Warcraft is a good example). In the past, you were forced to know people in the game and socialize to form groups for quests, training, and raids. Now you can just click two buttons and you're in a group ready to take on the dungeon. No socializing required.

And this is just a single function. When the MMORPG feels like a glorified single-player game (which is what modern WoW mostly is nowadays), why bother with anyone else?

It's not the game's fault. It's the developers' for encouraging this behavior.

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