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>> No.4225071 [View]
File: 476 KB, 800x800, doomguy.jpg [View same] [iqdb] [saucenao] [google] [report]
4225071

>>4225036
>mfw knowing the source of that crop

>> No.4072665 [View]
File: 476 KB, 800x800, 1434073933565.jpg [View same] [iqdb] [saucenao] [google] [report]
4072665

This is untested, try at your own risk.

https://a.uguu.se/wwkb7Ssdfqmn_SlomoBulletTime.pk3

Bind a key in the options menu, then use it to toggle (hopefully) the slomo on and off. Might do nothing, might make things janky, I don't know.

I'm currently testing other stuff and will eventually try it myself when I get the time, but wanted to post this here in case my mad experiment did actually work.

>> No.3959035 [View]
File: 476 KB, 800x800, 1434073933565.jpg [View same] [iqdb] [saucenao] [google] [report]
3959035

What are some of the best boss maps in a wad you've played?

>> No.3616447 [View]
File: 476 KB, 800x800, 1434073933565.jpg [View same] [iqdb] [saucenao] [google] [report]
3616447

What are the best mapsets to play with Project Brutality? Anything that is a techbase would be sweet.

>> No.3152640 [View]
File: 476 KB, 800x800, doom shotgun.jpg [View same] [iqdb] [saucenao] [google] [report]
3152640

>>3152620
The secondary fire fires your gun tho. I've tried assigning all different actions to keys and none of them work. Oh well.

Time to go through Doom 1 with Demonsteele.



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