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/vr/ - Retro Games

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>> No.1444032 [View]
File: 127 KB, 1920x672, yeah.png [View same] [iqdb] [saucenao] [google]
1444032

I sometimes use filters that blend dithering when I'm playing 4th gen games, mostly on the Genesis.
There's false positives, and some stuff that should get picked up doesn't; it's far from perfect, but overall I think it looks better.
NTSC filters aren't bad either, as long as there's no scanline or CRT curvature or glare from the window on a sunny day emulation.

>> No.764561 [View]
File: 127 KB, 1920x672, pretty rad.png [View same] [iqdb] [saucenao] [google]
764561

>>761892
Oh hey, that's my image.
I realized it was stupid to not have the comparison be side by side since I first posted that.

>>764114
I actually used a different shader, but it WAS posted in that thread.
http://forum.themaister.net/viewtopic.php?pid=3563#p3563

I hope they figure out how to do this shit better sometime soon.
I want to play Star Fox with no dithering.

>> No.717318 [View]
File: 127 KB, 1920x672, pretty rad.png [View same] [iqdb] [saucenao] [google]
717318

Practical idealist, I guess.

I'm not crazy about filters or shaders, though. NTSC or dithering blending is about all I'll mess with.
I'm pretty satisfied with how pic related looks, for instance. It's not perfect by any means, but it's much better than making everything blurry or seeing dithering everywhere.

Also, CRTs are fantastic. Not because they are old, but because old games usually look great on them.

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