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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

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>> No.4304203 [View]
File: 943 KB, 1920x1080, MM2MAP29_20171002_192311.png [View same] [iqdb] [saucenao] [google]
4304203

Finally got through most of both Memento Mori megawads. I skipped around after the first halves of both since there's som mapse which clearly had diminishing returns, but many oldies are still worthwhile. Now I need to try Obituary again.

>>4303793
>Hey, I started with MM8BDM and moved to vanilla DOOM, don't lump all of us into one big pile
Same. Playing the MM8BDM demo, back before the official release, first got me acquainted with Doom and source ports. Even though my dad used to play the games, it took a long time for me to get into Doom stuff properly, thanks to this thread I might add. I wish vanilla MM8BDM was more popular, too. The map layouts are solid, weapon balance is messy but authentic to the source games, and the TC's got a great aesthetic and platforming emphasis.

I stuck to HMP initially, but UV for the original releases (Plutonia aside) isn't too difficult after getting used to a source port-based TC or just messing with base controls to find something that works for you. No jumping and crouching's more likely to weird out players who expect those mechanics after playing newer FPSes. So, when introducing friends to the IWADs, I like to emphasize how Doomguy's sheer speed and arsenal makes up for a lack of platforming agility, and that few games in the genre compete with how mid-'90s Doom handles speed, infighting, and other cool things.

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