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/vr/ - Retro Games

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>> No.3505710 [View]
File: 558 KB, 1280x720, Things.png [View same] [iqdb] [saucenao] [google]
3505710

>>3505584
Assuming you're new to building buildings, it mostly takes practice. Start simple, like you're doing, and every once in a while try to work in some more details, try to get more compact, and try to make a small ride for which you can keep the themeing consistent. Once you're happy with something small and neat like that, try to start adding rides or stalls or paths adjecent to it, or try to think about path interaction and over/undercrossing.

For what you have there, a couple things:
-Ride entrance and exit are too far apart. You only need them to be about as far from eachother as the max length of your train. In scenarios with money, this also increases the flow of guests on and off your ride.
-The weird tower suits your coaster, but feels out of place because there's nothing around it, nor does it interact with other buidlings.
-The roof stretches unnecessarily long. If you're just making squares like that, at least try some extra roofing in some areas, and maybe spruce it up with other abstract stuff on top of it. In my experience, though, abstract scenery tends to look chaotic and messy quite quickly.

One last thing that might help, is to imagine a purpose for your buildings. Is it just a station? Something small and cozy will do. Are you imagining a city or office buildings like in pic related? Build high and imagine seeing it yourself as a guest and wondering what's up there. If you do want a big station, what's the reason? Is it high up, like the coasters of the 'real' Six Flags parks, or are you planning to fill it up with paths and stalls, or with scenery to entertain your guests?

>> No.2576613 [View]
File: 558 KB, 1280x720, Things.png [View same] [iqdb] [saucenao] [google]
2576613

>>2576593
2/4

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