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/vr/ - Retro Games

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>> No.5453098 [View]
File: 31 KB, 355x385, armor class.png [View same] [iqdb] [saucenao] [google]
5453098

>>5453064
>>5453073
listen the thing is its about cross-compatibility
if you make a new actor for ammo you'll have to replace the weapons because they're not going to use that ammo
and the status bar isnt going to display the numbers for it either
there are alot of people who like their particular favorite status bars, and there are people who want to run various mods that are already replacing weapons but maybe not the ammo

GrafMcFuckup decided that you couldnt replace the ammo actors and have them still reflect those changes to everything that used them. If you replace "Cells" in the decorate or zscript code then the Plasma Gun will not use whatever you replaced them with, and the status bar will not show it in the reserve area either.
The modern ideology of doing something faster/better/stronger doesnt apply here. You just have to do it the way it actually Works to get the intended final result.
You really cant plan for "what the average user does" you have to plan for the lowest common denominator.
Which in this case is like someone wanting a close retro experience and running it on Boom or an old Zdoom version.

>> No.4810604 [View]
File: 31 KB, 355x385, armor class.png [View same] [iqdb] [saucenao] [google]
4810604

How does armor class work in Hexen?
Its not talked about in the wiki

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