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/vr/ - Retro Games

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>> No.8425729 [View]
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8425729

>>8424929
Took a lot less time than i thought. very fun to make and play with. Here are some thoughts. Firstly about the doll in general and then about converting into Moot.

I first tried to use regular scotch tape. Terrible. Duct tape is much better. However, I need whatever tape the creator used, that stuff looks terrific for this.

Thicker paper. Paper I used was quite thick, 176 g/sqm, but even thicker would be better. To make it sturdier and to prevent the aluminum from making noticeable unsightly impressions in the paper on the front.

Aluminum coil I bought today was 1.2mm thick, as opposed to 1mm. The difference is small but it made things just a little harder.

Now as for conversion, like I said this took a lot less time than I thought. Makes me optimistic for the conversion. It isn't as complicated as it looks. Shu I recommend that you carefully read the instructions for yourself, if you haven't already. To see how it fits together.

Hardest part about moving the doll is definitely the eyelids. If you read the instructions, you can see the author has tiny Japanese hands. I have moderately large hands/fingers. Will need to recommend to give at least an extra 5mm to wires 4 and 6 to make moving the eyelids easier.

And as for the instructions, I shall have to make a new pdf. I will wait for your first draft and then copy the instructions almost verbatim and then present it here. Then I will make the beta moot doll and give feedback.

>>8425713
To add a retry door to a level, open the add objects window. Find the door. Then right click it to place it on any screen that doesn't already have an exit. In the example in my picture I used the first screen, the screen you spawn in on (screen 00 in this case), but you can put the door on any screen. Then you click the modify screen exits dialog button. Then you enter the number of the screen that contains your door in the top box, then the sublevel you want it to lead to. Though, it is too late for level changes.

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