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/vr/ - Retro Games

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>> No.4768593 [View]
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4768593

>>4768453
It's like this in all the modern "true 3D" source ports like Eduke32, GZDoom (yes it supports voxels) etc.

Shadow Warrior Redux was the same as well. I think this is just how Polymost works. Why draw voxels as sprites when the engine supports true 3D, it's pretty stupid if you ask me. But then again I'm not one of those hipsters that constantly think about new ways of making their retro game look even more lo-fi.

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