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>> No.3658519 [View]
File: 42 KB, 300x222, berg1_517.jpg [View same] [iqdb] [saucenao] [google] [report]
3658519

As far as hallway walking simulators, I prefer Hugo.

>> No.3573050 [View]
File: 42 KB, 300x222, berg1_517.jpg [View same] [iqdb] [saucenao] [google] [report]
3573050

>>3572715

Crash always reminded me of the Hugo games

>> No.3230658 [View]
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3230658

>>3230654

It's literally press forward and the jump button when it's required, no need to calculate your jumps or use momentum, Poochie is like playing Hugo.

>> No.3184683 [View]
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3184683

>>3184668

>every platformer that's not a narrow corridor path is an "openworld" and a "collectathon"

I'm sick of this argument.

Crash lacks any sort of depth to its platforming, you just go in a straight narrow line and jump whenever you see a hole ahead. The game lacks any depth, you don't need any calculation, it's just automatic holding forward and jump, there is no cadence to it, might as well play fucking Hugo.



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