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>> No.9944858 [View]
File: 197 KB, 800x1457, tactics-ogre-snes-front-cover.jpg [View same] [iqdb] [saucenao] [google]
9944858

A thread dedicated to helping others find those lost treasures from the past they were never able recall the name too. If it has to do with old PC game collections or PC-ware that's no longer licensed, long forgottern, or just obscure, it's welcome here.
I'm personally looking for a late 90's mecha rts side scroller that plays somewhat like assault suit Leynos. You commanded a small army in real time and operated your own customizable unit, could command and move units/ships as well and customize your lieutenants and ships. Every level would have you fighting harder enemies as you gradually commanded more of the universe. Someone help me figure out this obscure title, because I'm at my wits end trying to find it.

>> No.9089518 [View]
File: 197 KB, 800x1457, 54873-tactics-ogre-snes-front-cover.jpg [View same] [iqdb] [saucenao] [google]
9089518

>>9087497
Tactics Ogre is basically about an ethnic race war based on the Yugoslav Wars and includes such ethically ambiguous situations like choosing whether or not to commit a false-flag attack on your own civilians to stir them into reacting to the threat of the ethnic group that is preparing itself to ethnically cleanse them and this is not necessarily considered an "evil" choice because it works. Definitely different from the standard jarpig fare

>> No.7032958 [View]
File: 197 KB, 800x1457, 54873-tactics-ogre-snes-front-cover[1].jpg [View same] [iqdb] [saucenao] [google]
7032958

The big Famitsu interview's being translated by this site and I figured you guys would be interested.

https://www.frontlinejp.net/2020/10/22/tactics-ogre-25th-anniversary-interview-part-1/
https://www.frontlinejp.net/2020/10/24/tactics-ogre-25th-anniversary-interview-part-2/
https://www.frontlinejp.net/2020/10/26/tactics-ogre-25th-anniversary-interview-part-3/

>> No.5254814 [View]
File: 197 KB, 800x1457, 9B78F24B-9B90-476C-9413-A679F6AD628E.jpg [View same] [iqdb] [saucenao] [google]
5254814

>> No.4781819 [View]
File: 197 KB, 800x1457, 1526587094538.jpg [View same] [iqdb] [saucenao] [google]
4781819

>> No.4779730 [View]
File: 196 KB, 800x1457, Yugoslav Wars the game.jpg [View same] [iqdb] [saucenao] [google]
4779730

ITT:Jap RPGs with good stories

>> No.3891753 [View]
File: 196 KB, 800x1457, 54873-tactics-ogre-snes-front-cover.jpg [View same] [iqdb] [saucenao] [google]
3891753

How did people like Kojima, Suda51, Miyamoto, etc get to work on the video game industry? They studied careers completely unrelated to game design, then dropped out, and all info I can find is they "just joined" gamedev teams. How would one go about doing that at the time?

>"Hello, yes - Konami? Okay, listen, I got a reeeally hot idea for a game, but I don't know how to program, nor make graphics, nor make music"
>"Yeah you're hired"

????

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