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>> No.2142371 [View]
File: 444 KB, 607x358, calibers.png [View same] [iqdb] [saucenao] [google]
2142371

>>2142352
I gave it another run, I decided, just for the hell of it, to tweak the damage of some of the weapons, make most of them hit a little harder (also put in some dark and spooky skies to fit the mood, and put on the PSX Doom soundtrack in the background, makes a great atmosphere), and it does help, but one of the big flaws I've noticed are pickups.

Loose bullets you find all look way too similar, I walk over a pile of ammo that turns out to be .22LR, not even looking the part, .22LR is a tiny, rimmed little round, it wouldn't look anything like 9mm Luger, it's the one on the left in pic related. All the loose pistol bullets look the same size and shape.

I mean, I could see mistaking 9mm for .40 or even .45 at a distance, at least if it's a pile in the dark, but I should reasonably be able to see what kind of ammo lies in front of me. This is a particular problem when I think I'm picking up bullets for one gun but it turns out to be bullets for another gun, and I'm already full with those, and that's really frustrating.

There's also the billion fist sized gems in all the rainbows colors and they all seem to be doing much of the same thing but just vaguely different.

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