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>> No.7856774 [View]
File: 435 KB, 1280x960, Screenshot_SummerFun_20210612_190417.png [View same] [iqdb] [saucenao] [google]
7856774

>>7856759
Reposting from last thread because I also have a question:

Nothing really new to show, as I have mainly been working on sounds (there are basically no good water jet/psshhh sounds around and no crying non-toddlers, so I will probably have to do the crying boy voice myself) and more frames for the player model's rotation. I am already dreading having to make the 45° rotations.
That said, to the people actually making monster sprites, what do you do first? Finish all frames and then shade or shade each sprite while you're making it? Because I thought it was smart to just get the general shapes and perspective down before I add details.

>> No.7856056 [View]
File: 435 KB, 1280x960, Screenshot_SummerFun_20210612_190417.png [View same] [iqdb] [saucenao] [google]
7856056

Nothing really new to show, as I have mainly been working on sounds (there are basically no good water jet/psshhh sounds around and no crying non-toddlers, so I will probably have to do the crying boy voice myself) and more frames for the player model's rotation. I am already dreading having to make the 45° rotations.
That said, to the people actually making monster sprites, what do you do first? Finish all frames and then shade or shade each sprite while you're making it? Because I thought it was smart to just get the general shapes and perspective down before I add details.

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