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/vr/ - Retro Games

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>> No.10948193 [View]
File: 47 KB, 500x469, game-genie.gif [View same] [iqdb] [saucenao] [google]
10948193

>>10948007
Cheating is self-relative, not subject-objective. Meaning: if you need to ask, it is ALWAYS cheating.

>> No.10025708 [View]
File: 47 KB, 500x469, game-genie.gif [View same] [iqdb] [saucenao] [google]
10025708

>>10024142
>Were none of these situations cases of the former becoming obsolete in comparison to the latter
The question here is whether "obsolete" is being defined as anything that's not the current majority standard. But a standard may simply replace an older one's user base (and granted, convenience), while not necessarily replace its actual purpose. Specially when creating games -which are designed experiences for entertainment- rather than tools and aids for accessibility and survival.

You make a point of specifically using sprite limits for one of your examples, rather than sprites themselves, for obvious reasons. In the sense that, while one could argue that horse carriages are obsolete —regardless of whether that's actually true— nobody except the most obvious caricature of an obtuse businessman possible would argue that horses themselves are.

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