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/vr/ - Retro Games

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>> No.5269538 [View]
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5269538

Both of my maps were gimmick maps where I focused more on the shape of the map and less about individual room design, after getting the basic shape together I figured out how the player would move thru the map and filled in rooms with basic encounters and thus I could make a neat experience out of the map without having to do elaborate traps, set pieces or decorating. As a bonus, it avoids the 'blocky boring square angles and rooms' problem almost by default.

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