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>> No.1230405 [View]
File: 798 KB, 1920x1080, samsarabloodyhell3_5.png [View same] [iqdb] [saucenao] [google]
1230405

A couple new screenshots of the latest progress that Terminus and I have done for samsara_cl_bloodyhell 3. One of the things I'm especially going for is making the death animations more intense/violent and giving them a better sense of impact and flow - something I hope to achieve by creating a wide variety of fairly smooth death sequences.

In this case, we got a zombieman firing off a couple shots as he topples onto the ground (it's a bit dark since it doesn't have any dynamic light attached to it yet, but it should be visible). And don't worry - it doesn't do any damage, so you won't be getting any super-cheap deaths from this or anything.

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