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/vr/ - Retro Games

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>> No.4305714 [View]
File: 1.39 MB, 1280x720, Casino Night Zone (1).png [View same] [iqdb] [saucenao] [google]
4305714

>>4305703

In my case (not OP), I never got past the barrel in Carnival Night when I was a kid. Didn't learn how 'till I was an adult on the internet.

>> No.2314305 [View]
File: 1.39 MB, 1280x720, Casino Night Zone (1).png [View same] [iqdb] [saucenao] [google]
2314305

>>2314267

I liked CD, but you're entirely correct in your assessment of the game design; it's noticeably worse. Where we probably differ is that I find it simply "good" and not "great", whereas your opinion seems far less charitable. There's also the old favored argument that Sonic CD "isn't supposed to be played like the other Sonics", but even if this is true (I tend to think so), the level designs are still a bit lacking.

>>2313115

Actually, Metropolis Zone has some of the sloppiest design in Sonic 2. I don't know how many of you guys caught it (the thread I initially posted in has likely 404'd by now), but I posted in a topic about half a month ago how the dude at Zone0 actually looked in to a very specific oddity of Zone 2 or 3; in it there was one "mantis" type of badnik that was seemingly unavoidable due to some yellow side-spring placement. Yet a small minority _insisted_ that there was a way to avoid it appearing at all, and therefore that was how you "avoided" it. Well this seemed like kind of a big deal to that guy (as well as a little bit of mystery, obviously), so he used some semi-prominent Sonic level editing tool that he had custom-modified to take a look. What he find was rather amusing, in a sort of "What the hell were they thinking?!" sort of way. The dude originally expected the occasional failure of the badnik to spawn to be a glitch (similar to how that one ill-placed Rexxon in Hilltop will actually activate an Assembly mis-jump that eventually becomes serious enough to crash the game). But that wasn't the case. As it turns out, taking a different path at a branch point prior to the location in question where the badnik is due to spawn causes a small bit of Assembly to activate that cancels its spawn. Said branch point is not at all the "obvious" path most normal players would take, meaning that for a vast majority of players the unavoidable ambush is all they know about. Truly bizarre...

>>2314015

Deviant Art. Let the trolling commence.

>> No.2291678 [View]
File: 1.39 MB, 1280x720, Casino Night Zone (1).png [View same] [iqdb] [saucenao] [google]
2291678

>>2291667

I'm an idiot and that should be Adventure of Link.

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